Detailed project case studies are coming soon. Here’s a preview of what will be featured:


Behavioral Metrics for an AI Learning Product

Defined and tracked behavioral metrics (error rates, task completion, adoption patterns) to evaluate product usability at an AI startup, collaborating with engineers to reduce pilot error rates by 25%.

Methods: Behavioral metrics definition, iterative usability studies, cross-functional collaboration


Designing a Virtual Navigation Environment

Built and iteratively tested a Unity-based virtual navigation game with my labmate Alice Smaniotto Aizza usable by participants ranging from age 6 to adulthood, identifying and resolving usability barriers through observation, interviews, and behavioral data visualization.

Methods: Behavioral observation, semi-structured interviews, pilot usability testing, navigation behavior visualization, iterative design


Optimizing Remote Research for Young Children

Redesigned an in-person study as an unmoderated online experience for 5-year-olds and their parents, using usability testing and iterative design to reduce data collection time from 12 months to 2 weeks while improving participant diversity and lowering attrition.

Methods: Usability testing, semi-structured interviews, behavioral observation, survey design, custom JavaScript development


Check back for full write-ups for each project.